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Wolf-3D

Who We are and what we do

Wolf-3D

Raycasting 3D rendering engine written in pure C, modeled after the original Wolfenstein 3D rendering pipeline. Texture mapping, sprite sorting, and minimap overlay implemented from scratch.

Ray Tracer (RT)

Classical ray tracing renderer in C with OpenCL hardware acceleration. Supports spheres, planes, cylinders, cones, Phong shading, soft shadows, and reflection/refraction.

RTv1

First version ray tracer in C — foundation for the RT project. Implements core ray-sphere/plane intersection, basic lighting, and image output to BMP.

Petersen Graph

Visualization of the Petersen graph — an undirected graph with 10 vertices and 15 edges. Includes interactive node positioning and edge highlighting.